
Which is easier to learn, Maya or Blender? If the rendering tools within Maya are efficient, to render animations, more precautions need to be taken while using Maya.Īnimation is a bit smoother and easier with Blender which provides a simple set of options in the Render Output Properties tab, as well as in the Render Settings dropdown menu. One other possible use for Maya LT is as a development tool for people creating mesh content for Second Life, since its limitations fit well within the restrictions used by artists developing that content, and Autodesk's free FBX Converter can be used to convert the FBX exports from Maya LT into Collada DAE format for import into Second Life.Rendering animations in Maya can be a challenge and quite time-consuming. Through support for FBX export, Maya LT also can be used for game engines like Unity Engine and Unreal Engine. It brings the established toolset of Maya, with its extensive modeling and animation capability, into the affordability range of indie game developers, and also allows them to import assets that were created in Maya proper (as well as OBJ and FBX), giving them access to thousands of available models from sites like Turbosquid.


Autodesk has developed Maya LT as a new product whose focus is on the needs of indie game developers. Indie developers, whether working for mobile, PC, or web-based games, need a professional 3D animation software that can be used to create 3D and 2D assets to be used in game engines.

It’s a practical solution that closely matches the needs of the mobile game development production cycle and helps developers rise above the noise and really shine.” “The market is fiercely competitive, and Maya LT can provide indie developers and small studios with a powerful, yet simplified workflow for designing and animating remarkable 3D characters, environments and props – at a price that fits within even the most modest budget.

“We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay,” said Chris Bradshaw, senior vice president, Autodesk Media & Entertainment.
